Selected Work 

75+ projects across five continents. Interactive, immersive, and live.

Flagship Projects

Chrono Craft — Beijing, China · 2024 Designer & Director Fleet of 20 augmented reality mobile theaters in Yuanmingyuan Park. Custom TOLED displays, 3D spatial audio, GPS-triggered AR content. 12-month build with international teams. Hydrogen-powered vehicles, 20+ daily runs per bus.

Deadmau5 — World Tour · 2013–2015 Video Director & Touring VJ Two years as video director and live performer for Deadmau5, designing content systems and performing at 50+ festivals and venues worldwide.

Red Bull at Night: The Circuitry of Life — Los Angeles · 2013 Director & Performer 40-foot interactive cube with fully projection-mapped touch-screen surfaces. Technology design, content creation, direction, and live performance.

Private Client — Saudi Arabia · 2014–2018 Designer, Manager & Programmer High-resolution 3D dome theater with proprietary projection systems. Multi-year engagement covering design, installation, and programming.

World Games Opening Ceremony — Cali, Colombia · 2012 Projection Mapping Lead Field-scale projection mapping with 14 projectors and 4 SMPTE-synced media servers. Screens and large cube structure for the opening ceremony.

Childish Gambino — Immersive Dome · 2017, 2019 Projection Artist Immersive dome projection system for concept album premieres in the US and New Zealand.

US Air Force — Command Simulation · 2017 Designer & Developer Next-generation immersive command and control simulation environment.

Augmented Reality Soccer Trainer — San Francisco · 2018 Designer & Developer Full-size indoor interactive soccer training simulator with AR tracking and real-time feedback.

Brand & Entertainment Work

  • Google — Immersive CES demonstration (2017)

  • Microsoft — Super Bowl interactive dome activation, Surface product line (2018)

  • Nike — Marathon experience with live social media, Manila, Philippines

  • Sprint & Nike — Super Bowl activations, San Francisco (2016)

  • Adidas — Two gamified interactive installations, New York (2016)

  • Pepsi — 80-foot dome performance, Super Bowl XLVIII, NYC (2015)

  • Budweiser — Dome environment, Country Music Awards, Nashville (2015)

  • Smirnoff — 90-foot mapped cubic structure, Bangalore, India (2014)

  • Pharrell — Coachella premiere, show control & content (2014)

  • Beyoncé — Kinect dance game, Creative & Development Director (2009)

  • Justin Timberlake — Projection mapping, "Tunnel Vision" music video (2015)

  • The Glitch Mob — Touring show content and performance system (2013)

  • String Cheese Incident — NYE projection mapping & real-time graphics (2019)

  • LinQ Casino, Las Vegas — Custom interactive bar-top game, 25 simultaneous players (2018)

Additional Projects

Vulcan (Paul Allen's R&D) · Microsoft Kinect Fan Dome, Super Bowl XLVII · WilderBe projection-mapped dance show · Brain Waves with Mickey Hart & UCSF · Nokia Lab Dome, SXSW · Michael Jackson One Premiere, Mandalay Bay · Godzilla Comicon launch · Annenberg Gala · BET Awards Pre-Party · Oscar Wilde Oscar Awards Event · Red Bull Marketing HQ, Austria · Downtown Project, Las Vegas · Alienware E3 launch · Vertex Pharmaceuticals interactive wall · Sprint CES, TAO Nightclub · DOD/DARPA (ongoing)

IP & Patent Development

Foveated Viewing IP — California, 2018 Developed patented proof-of-concept for foveated viewing technology, enhancing data transfer efficiency for immersive displays.

Projection Mapping IP — Beijing, 2022 Built proof-of-concept for projection mapping intellectual property, advancing dynamic visual rendering techniques in hardware and software.